Details

Learning in Real and Virtual Worlds


Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools
Digital Education and Learning

von: P. Lacasa, Kenneth A. Loparo

53,49 €

Verlag: Palgrave Macmillan
Format: PDF
Veröffentl.: 18.09.2013
ISBN/EAN: 9781137312051
Sprache: englisch
Anzahl Seiten: 308

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and Heroines
Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.